I present to you Jeffie (my character)-an animatronic giraffe, yellow in a blue suit, playing the keytar. Vertex: 1.018.380 Faces: 985.949 Triangles: 1.975.269 Jeffie's appearance features: The giraffe is yellow, has brown spots on its neck, green eyes, black eyebrows, brown tips of horns, nose, eyelids and hooves, as well as a blue suit with a metal, gray zipper, yellow ears with a light yellow part, white teeth on the lower and upper jaw, brown mane, similar to a synthetic brush (i.e. not plastic). The animatronics body is polished, shiny plastic, the eyelids and hooves on the hands are matte. Features of endoskeletion and rigging (please pay special attention to this): The metal endoskeleton consists of separate parts with hinges (made for the convenience of creating rigging animatronics). The parts of the endoskeleton correspond to the name of the body parts to which they belong. All rigging bones are named according to the body parts they belong to. IMPORTANT! According to my idea, Jeffie's mouth opens by raising and lowering the lower jaw, so it is undesirable to rotate the corresponding bone (lower_jaw), otherwise it will look ridiculous. And yet, eyelids and eyebrows do not have bones, so you can create animations for them only using the standard tools of your 3d program (moving, rotating, etc.). The neck can be rotated and tilted as you like. Rig has an IK for eyes, hands and feet. Keytar: A red, shiny, plastic keytar with a textured strap. The belt has a rig, which will allow you to put Jeffie more precisely on the surface of the body. The bones are named according to the object. 1) I didn't pack the textures into the exported files (for some unknown reason, the models become transparent, although I didn't use the alpha channel), so add them yourself. Textures with the prefix "diffuse" Color space "RGB" have "roughness", "metallic" and "normal" - "Non-color" 2) I created Jeffie in Blender, where there are 2 poses: t-pose and "holding a keytar". Unfortunately, I couldn't save both poses in one file (we are talking about exported files), so here are the 'location' coordinates for the 4 bones so that you get the "holding a keytar" pose. Bone "hand_IK.l": x: 88.156 mm y: -380.6 mm z: 546.32 mm Bone "hand_IK.r": x: -170.93 mm y: -520.73 mm z: 335.09 mm Bone "hand_POLY_IK.l": x: 0 mm y: 0 mm z: 0 mm Bone "hand_POLY_IK.r": x: 960.79 mm y: 11.562 mm z: 2612.4 mm Please place your fingers so that they hold the keytar. If you need a t-pose, then put these 4 dice in the zero coordinates. 3) The bones of the belt are not connected to each other (made for easy editing) Requirements from the author: You can: 1) use it for your animations 2) for advertising. You can't: sell animatronics on your own behalf If you have any questions or problems with the model, please email me maxakova.margari@yandex.ru and I will try to answer them (I do not take money for help) 4) Sorry, for technical reasons I was only able to create 2 files fbx and obj. Afdruk Gereed: Nee
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These conditions terms specified by margaritamaksakova9 for the Animatronic giraffe Jeffie playing the keytar. Lees meer
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