dice_set.rar contains folders with files (blend, fbx, stl, obj) and textures (2k + 512) of all dice before you the historically correct numbering of the faces. roll the dice traveler, try your luck. 6 rpg dnd dice (d4, d6, d8, d10, d12, d20) 3d models. non overlapping uv layout map provided in the package. game ready model with excellent detail. 5 textures in a box low poly + high poly models
meshes (obj,fbx,stl):
d4 - 20 triangles
d6 - 44 triangles
d8 - 44 triangles
d10 - 36 triangles
d12 - 36 triangles
d20 - 20 triangles
2k resolution textures include:
albedo
height
ao
metallic
normal
roughness
included files:
dice.stl (printable)
dice.blend
dice.fbx
dice.obj
dice.mtl
tris only geometries (no quads/ngons).
easily customizable: uv unwrapped geometries, so you can create new textures (or modify the existing ones) using the uv layout maps provided in the package. if you have any personal wishes about the model, you can contact me by: e-mail: lerrmar@mail.ru instagram: @lerrmar you can also leave your wishes in the comments.
p.s. thank you for buying my models.
Meer formaten nodig? Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D-scènes en formaten zoals .step, .iges, .stp, .sldprt.!
FYI: The sum of every two opposite sides of traditional cubical dice is always equal to 7.
ArmorAndRum 2021-07-26
Thanks, I'll fix it
ArmorAndRum 2021-08-11
All models are fixed.
d4 - Tetrahedron - Each face has three numbers, arranged such that the upright number, placed either near the vertex or near the opposite edge, is the same on all three visible faces.
d6 - Cube - A common die. The sum of the numbers on opposite faces is 7.
d8 - Octahedron - Each face is triangular and the die resembles two square pyramids attached base-to-base. Usually, the sum of the opposite faces is 9.
d10 - Pentagonal trapezohedron - Each face is a kite. The die has two sharp corners, where five kites meet, and ten blunter corners, where three kites meet. The ten faces usually bear numbers from zero to nine, rather than one to ten (zero being read as ten in many applications). Often all odd numbered faces converge at one sharp corner, and the even ones at the other. The sum of the numbers on opposite faces is usually 9 (if numbered 0–9).
d12 - Dodecahedron - Each face is a regular pentagon. The sum of the numbers on opposite faces is usually 13.
d20 - Icosahedron - Faces are equilateral triangles. Icosahedra have been found dating to Roman/Ptolemaic times, but it is not known if they were used as gaming dice. The sum of the numbers on opposite faces is 21 if numbered 1–20.
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Verwante items Van collection dice set for role-playing games - game ready pbr
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