Iguanodon Lives 8K - 3d animated model 3D Model

- Mogelijke formaten: Alembic: abc 362.88 MB
Veroorzaken: StandardAutodesk FBX: fbx 2.24 MB
Veroorzaken: Standard3DS MAX ver.2017: max2017 232.90 MB
Veroorzaken: StandardWavefront OBJ: obj 639.40 kb
Veroorzaken: Standard
- Polygonen:17543
- Hoekpunten:17226
- Geanimeerd:
- Texturen:
- Gemanipuleerd:
- Materialen:
- Low-poly:No
- Collectie:No
- UVW-toewijzing:
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D-scan:No
- Volwassen:No
- PBR:No
- AI-training:No
- Geometrie:Polygonal
- Onverpakte UV's:Non-overlapping
- Aantal keer bekeken:319
- Datum: 2025-02-18
- Item ID:557627
- Rating:
The Iguanodon was a 4 ton berbivour, a hadrosaur or duck-billed dinosaur,
which walked in herds.
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Clean topology;
Mesh subdivision;
Real World Scale - around 2,8 m hip height;
Large 8192 pixel diffuse, specular, displacement, bump maps;
1340 animation frames;
Rigged with idle, grassing, dying, walking and fleeing animation;
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ and ABC formats provided.
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Body, eyes, tongue have a total of
17543 faces and 17226 vertices without mesh subdivision.
(Body, eyes, tongue are separate objects)
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FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all movement and skin animation,
but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.
For blender you should use the fully skin animated ABC file, but it has no rig.
Maps for obj, abc and fbx model are inside max folder.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 1 or 2.
(blur can be applied to diffuse map on material editor)
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2.
The material with the scales bump map "igu_bump3" should have a 5 by 5 tile.
Support is always available should you have any question or complaint.
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Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D-scènes en formaten zoals .step, .iges, .stp, .sldprt.!