Realistic Animated Golden Eagle Low-poly 3D Model

- Mogelijke formaten: Maya: mb 5.34 MB
Veroorzaken: Arnold3DS MAX: max 4.85 MB
Veroorzaken: ArnoldCinema4D: c4d 7.70 MBBlender: blend 3.48 MBAutodesk FBX: fbx 5.96 MBCollada: dae 4.73 MBImage Textures: tga 35.68 MBUnreal Engine: uasset 24.59 MBUnity 3D: unitypack 22.49 MB
- Polygonen:19726
- Hoekpunten:19614
- Geanimeerd:
- Texturen:
- Gemanipuleerd:
- Materialen:
- Low-poly:
- Collectie:No
- UVW-toewijzing:
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D-scan:No
- Volwassen:No
- PBR:
- AI-training:No
- Geometrie:Polygonal
- Onverpakte UV's:Overlapping
- Aantal keer bekeken:2089
- Datum: 2023-08-16
- Item ID:460054
- Rating:
Realistic Animated Golden Eagle Low Poly Model With Realistic Animations,
please take a look at the videos below, you can see the animations and how it works in different software.
Rendered video:
in Maya:
in 3DS Max:
in Cinema4D:
in Blender:
in Unity:
in UnrealEngine
The model's mesh has 4 levels of details, LOD information (count, number of levels):
- Polygons_LOD0: 19,726 (Tris_LOD0: 39,222)
- Polygons_LOD1: 11,526(Tris_LOD1: 22,806)
- Polygons_LOD2: 4,676 (Tris_LOD2: 9,220)
- Polygons_LOD3: 1,717(Tris_LOD3: 3,280)
high-resolution (4k) PBR textures
- Diffuse map
- Alpha map
- Normal map
- AO map
- Specular map
- Roughness map
Available Formats:
- Maya 2024 (Arnold Material)
- 3DS-Max 2024 (Arnold Material + Default Physic Material)
- Cinema4D 2023 (Standard Material)
- Blender 3.3 (Eevee Material)
- FBX
- Collada Dae
- Unreal Engine 5.3
- Unity 2021.3.15 (with a c# controller script)
27 different animations, list of the animations and the frames(30 fps):
- takingOff: 0-20
- soaring: 21-40
- soaringToFlyingTransition: 41-60
- flying: 61-80
- gliding: 117-256
- flyingToDescendingTransition: 299-318
- descending: 319-338
- landing: 339-378
- walking: 379-413
- eating: 415-625
- lookingAround: 625-802
- turningLeft(flying): 804-823
- turningRight(flying): 828-847
- turningLeft(gliding): 863-1007
- turningRight(gliding): 1023-1167
- gettingHit_DyingInTheAir: 1170-1201
- gettingHit_falling: 1202-1215
- gettingHit_hittingTheFloor: 1216-1259
- hunting(catchingPrey): 1260-1299
- soaring(catchingPrey): 1300-1319
- flying(catchingPrey): 1340-1359
- gliding(catchingPrey): 1396-1535
- descending(catchingPrey): 1598-1617
- flyingTurningLeft(catchingPrey): 1623-1642
- flyingTurningRight(catchingPrey): 1648-1667
- glidingTurningLeft(catchingPrey): 1683-1827
- glidingTurningRight(catchingPrey): 1843-1987
the model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).
I made all the animations the same way.
don't hesitate to get in touch with me if you need help or more animations.Afdruk Gereed: Nee
Als u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D-scènes en formaten zoals .step, .iges, .stp, .sldprt.!