Moped Gameready Rigged Low-poly 3D Model

- Mogelijke formaten: Maya: mb 1.52 MB
Veroorzaken: ArnoldBlender: blend 45.54 MB
Veroorzaken: CyclesUnreal Engine: uasset 32.24 MBAutodesk FBX: fbx 2.01 MBCollada: dae 1.81 MBAlembic: abc 1.99 MBGLB / GLTF: glb 6.49 MBImage Textures: png 26.55 MBUnity 3D: unitypack 28.68 MB
- Polygonen:30536
- Hoekpunten:31020
- Geanimeerd:No
- Texturen:
- Gemanipuleerd:
- Materialen:
- Low-poly:
- Collectie:No
- UVW-toewijzing:
- Plugins Gebruikt:No
- Afdruk Gereed:No
- 3D-scan:No
- Volwassen:No
- PBR:
- AI-training:No
- Geometrie:Polygonal
- Onverpakte UV's:Non-overlapping
- Aantal keer bekeken:186
- Datum: 2025-03-15
- Item ID:562658
- Rating:
Lo/mid-poly 3D model of an old moped
- Game ready
- Convex collision meshes
- UV unwrapped
- Non-overlapping UVs
- PBR baked metal rough materials
- No n-gons
- Fully rigged, skinned, ready for animation
- Logical naming conventions and clear object structure
- Packed files
- Correct dimensions
While the Maya binary is the native file format for the model, the Blender file is packed and ready to use as well.
Packed asset files for Unreal 5 and Unity 6 included.
Convex collisions/colliders are applied to the model in the asset files.
Collision meshes inside Maya/Blender files are named using the Unreal UCX/UBX mesh prefix so the meshes are automatically aplied in Unreal when importing the model.
Only deforming bones in the rig since it's a gameready model.
Red joints/bones should be used for moving/grabbing and green joints for rotations.
All transparent materials like glass and the head/tail light materials are ready to use with no tinkering.
4096p textures, can be easily scaled down if needed.
Afdruk Gereed: NeeAls u een ander formaat nodig heeft, open dan alstublieft een nieuwe Support Ticket en vraag om een ander formaat. Wij kunnen uw 3D modelen van vorm veranderen naar: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We converteren geen 3D-scènes en formaten zoals .step, .iges, .stp, .sldprt.!